Large City: Spstíhzakshíh Ji̊ Qi̊v

Spstíhzakshíh Ji̊ Qi̊v

Spstíhzakshíh Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceQùkēi̊v Region
RegionIliqtmaivu Brush
Founded990
Community LeaderLord Colleen
Area114 km2 (45 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2318 m (7604 ft)
Average Yearly Precipitation274 cm/y (107 in/y)
Population26962
Population Density236 people per km2 (599 people per mi2)
Town AuraInvocation
Naming
Native nameSpstíhzakshíh Ji̊ Qi̊v
PronunciationSpstíhz /ˈakʃɪ̞/
Direct Translation[illusion] [spirit; soul]
Translation[Not Yet Translated]

Spstíhzakshíh Ji̊ Qi̊v (Spstíhz /ˈakʃɪ̞/ [illusion] [spirit; soul]) is a subtropical Large City located in the Qùkēi̊v Region of the Tetburland.

The name Spstíhzakshíh Ji̊ Qi̊v is derived from the Goblin language, as Spstíhzakshíh Ji̊ Qi̊v was founded by Ghrebeng, who was culturaly Tauran.

Climate

Spstíhzakshíh Ji̊ Qi̊v has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 21°C (69°F). Spstíhzakshíh Ji̊ Qi̊v receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Spstíhzakshíh Ji̊ Qi̊v covers an area of nearly 114 km2 (45 mi2), and an average elevation of 2318 m (7604 ft) above sea level.

Overview

Spstíhzakshíh Ji̊ Qi̊v was founded durring the late 11th century, by Ghrebeng. The establishment of Spstíhzakshíh Ji̊ Qi̊v was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Spstíhzakshíh Ji̊ Qi̊v's construction back out of the project. Ghrebeng pushed on reguardles, and Spstíhzakshíh Ji̊ Qi̊v was finished, but starts off as a terible place to live.

Spstíhzakshíh Ji̊ Qi̊v was built using the conventions of Tauran durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Spstíhzakshíh Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Spstíhzakshíh Ji̊ Qi̊v is buildings are grouped arround an odd layout of crampt baked earthen streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Spstíhzakshíh Ji̊ Qi̊v's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Astonishigly, the unusual though effective defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A quick look in any direction shows Spstíhzakshíh Ji̊ Qi̊v is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Spstíhzakshíh Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Spstíhzakshíh Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Spstíhzakshíh Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Spstíhzakshíh Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Spstíhzakshíh Ji̊ Qi̊v's parks.

Spstíhzakshíh Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Spstíhzakshíh Ji̊ Qi̊v.

Spstíhzakshíh Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Spstíhzakshíh Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Spstíhzakshíh Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Spstíhzakshíh Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Spstíhzakshíh Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Spstíhzakshíh Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Spstíhzakshíh Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Spstíhzakshíh Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Spstíhzakshíh Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Spstíhzakshíh Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Spstíhzakshíh Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Spstíhzakshíh Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Spstíhzakshíh Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Spstíhzakshíh Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Spstíhzakshíh Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Spstíhzakshíh Ji̊ Qi̊v's natural decorations nor waterways.

Spstíhzakshíh Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Spstíhzakshíh Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Spstíhzakshíh Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Spstíhzakshíh Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Spstíhzakshíh Ji̊ Qi̊v birds speak prophesy.

The Magmin near Spstíhzakshíh Ji̊ Qi̊v are known to be quite timid.

Spstíhzakshíh Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Chronomancy energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 54
  • Farmers: 79
  • Farm Laborer: 134
  • Hunters: 86
  • Milk Maids: 67
  • Ranchers: 33
  • Ranch Hands: 68
  • Shepherds: 64
    • Farmland: 107848 m2
    • Cattle and Similar Creatures: 6740
    • Poultry: 80886
    • Swine: 5392
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2696

Craftsmen

  • Arms and Toolmakers: 53
  • Blacksmiths: 65
  • Bookbinders: 35
  • Buckle-makers: 36
  • Cabinetmakers: 61
  • Candlemakers: 92
  • Carpenters: 85
  • Clothmakers: 72
  • Coach and Harness Makers: 28
  • Coopers: 64
  • Copper, Brass, Tin, Zinc, and Lead Workers: 36
  • Copyists: 26
  • Cutlers: 22
  • Fabricworkers: 61
  • Farrier: 173
  • Furriers: 17
  • Glassworkers: 92
  • Gunsmiths: 57
  • Harness-Makers: 26
  • Hatters: 50
  • Hosiery Workers: 19
  • Jewelers: 30
  • Leatherwrights: 69
  • Locksmiths: 26
  • Matchstick makers: 44
  • Musical Instrument Makers: 40
  • Painters, Structures and Fixtures: 34
  • Paper Workers: 38
  • Plasterers: 36
  • Pursemakers: 48
  • Roofers: 28
  • Ropemakers: 26
  • Rugmakers: 25
  • Saddlers: 49
  • Scabbardmakers: 63
  • Scalemakers: 28
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 25
  • Shoemakers: 25
  • Soap and Tallow Workers: 98
  • Tailors: 185
  • Tanners: 33
  • Upholsterers: 39
  • Watchmakers: 37
  • Weavers: 81
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 36
  • Booksellers: 43
  • Butchers: 69
  • Chandlers: 64
  • Chicken Butchers: 71
  • Entrepreneurs: 27
  • Fine Clothiers: 70
  • Fishmongers: 67
  • Florists: 16
  • Potion Sellers: 46
  • Resellers: 96
  • Spice Merchants: 35
  • Wine-sellers: 53
  • Wheelwright: 41
  • Woodsellers: 25

Service workers

  • Bakers: 168
  • Barbers: 138
  • Coachmen: 37
  • Cooks: 122
  • Doctors: 59
  • Gamekeepers: 40
  • Grooms: 23
  • Hairdressers: 84
  • Healers: 75
  • Housekeepers: 84
  • Housemaids: 128
  • House Stewards: 84
  • Inns: 26
  • Laundry maids: 52
  • Maidservants: 99
  • Nursery Maids: 53
  • Pastrycooks: 84
  • Restaurateur: 122
  • Tavern Keepers: 107

Specialized Laborer

  • Ashworkers: 36
  • Bleachers: 24
  • Chemical Workers: 15
  • Coal Heavers: 50
  • In-Town Couriers: 62
  • Long Haul Couriers: 61
  • Dockyard Workers: 59
  • Gas Workers: 12
  • Hay Merchants: 22
  • Leech Collectors: 75
  • Millers: 58
  • Miners: 65
  • Oilmen and Polishers: 39
  • Postmen: 61
  • Pure Finder: 37
  • Skinners: 84
  • Sugar Refiners: 15
  • Tosher: 44
  • Warehousemen: 86
  • Watercarriers: 59
  • Watermen, Bargemen, etc.: 70

Skilled Laborers

  • Accountants: 36
  • Alchemist: 42
  • Clerk: 53
  • Dentists: 26
  • Educators: 71
  • Engineers: 38
  • Gardeners: 26
  • Mages: 20
  • Plumbers: 28
  • Pharmacist: 31
  • Professors: 11
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 25
  • Bankers: 38
  • Civil Clerks: 64
  • Civic Iudex: 31
  • Consultants: 17
  • Exorcist: 55
  • Fixers: 31
  • Kami Clerk: 50
  • Landlords: 53
  • Lawyers: 31
  • Legend Keepers: 47
  • Militia Officers: 207
  • Monks, Monastic: 84
  • Monks, Civic: 81
  • Historian, Oral: 58
  • Historian, Textual: 31
  • Policemen, Sheriffs, etc.: 62
  • Priests: 103
  • Rangers: 35
  • Rat Catchers: 45
  • Scholars: 42
  • Spiritualist: 49
  • Slayers: 15
  • Storytellers: 94
  • Military Officers: 89

Cottage Industries

  • Brewers: 89
  • Comfort Services: 96
  • Enchanters: 29
  • Herbalists: 30
  • Jaminators: 86
  • Needleworkers: 92
  • Potters: 43
  • Preserve Makers: 72
  • Quilters: 39
  • Seamsters: 158
  • Spinners: 70
  • Tinker: 29
  • Weaver: 72

Artists

  • Actors: 29
  • Architects: 10
  • Bards: 42
  • Costumers: 16
  • Dancers: 32
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 28
  • Inlayers: 26
  • Musicians: 72
  • Painters, Art: 13
  • Playwrights: 28
  • Sculptors, Art: 23
  • Wood Carvers: 96
  • Writers: 89

Produce Industries

  • Butter Churners: 99
  • Canners: 81
  • Cheesmakers: 96
  • Ice Merchants: 11
  • Millers: 52
  • Picklers: 44
  • Smokers: 34
  • Stockmakers: 29
  • Tobacconists: 42
  • Tallowmakers: 58

10116 of Spstíhzakshíh Ji̊ Qi̊v's population work within a Foundational Occupation.

16038 of Spstíhzakshíh Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 808 (3%) are noncontributers.

Points of Interest

Spstíhzakshíh Ji̊ Qi̊v is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

The roads leading into Spstíhzakshíh Ji̊ Qi̊v possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Spstíhzakshíh Ji̊ Qi̊v was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Spstíhzakshíh Ji̊ Qi̊v lost 146 people, 184 livestock, and 33 buildings. The conflict ended after roughly 66, when members of Spstíhzakshíh Ji̊ Qi̊v's militia enacted an operation to transport a specific warchest to a particular production site unharmed. The operation was complicated by the militia had access to far less resources than expected. The conflict ended with pitched battle between both forces, which ended in defeat for Spstíhzakshíh Ji̊ Qi̊v's forces. The war is remembered in legend by Spstíhzakshíh Ji̊ Qi̊v's bards, historians, and legend keepers.

History